GTA Trilogy modders add fog to San Andreas
The modders restore the fog effect from the Definitive Edition of Grand Theft Auto: San Andreas, correcting a running review of the trilogy remaster.
“Trouble” is probably the polite way to describe the launch of Grand Theft Auto: The Trilogy – The Definitive Edition. Comparisons with Cyberpunk 2077 can be somewhat hyperbolic, although it’s understandable that some players draw this parallel.
Fortunately, modders are working hard to fix some of the issues plaguing Grand Theft Auto: The Trilogy – The Definitive Edition. This includes a recent mod that reintroduces fog into Grand Theft Auto San Andreas.
It may not seem important to those who haven’t played Grand Theft Auto: The Trilogy, corn San Andreas draw distance fog is more important than it looks. Older games often used such weather effects to mask their limited draw distance. However, it also served a secondary function at the start. RGT securities. While their maps were and still are huge, relatively speaking, they can look quite small when viewed at higher elevations. Hiding parts of the city behind the haze or shoreline fog makes the map appear much larger than was possible to model in the game engine.
Unfortunately, this fog is not present in the Definitive edition. Therefore, to climb a mountain or get on a plane by San Andreas is more like examining a miniature train than flying over a vast metropolis. The absence of fog does not mask the clear border between the ocean and the skybox either. The good news is that modders are coming to the GTA Trilogy rescue, restoring both the haze and the illusion of scale.
Reddit and YouTuber user TJGM uploaded a video that showcases the fog mod in action. While San Andreas’ the map still looks tiny from the sky, the mod does away with much of the “model on a tabletop” look that the game has otherwise. Fog does this by blurring the horizon, reducing the level of detail in distant objects, and toning down the overly vivid, almost plastic colors of the landscape below.
The effect is even more noticeable at lower elevations, as players can no longer see the entire uninterrupted landscape from the top of a mountain or skyscraper. Even from ground level, the hazy distance looks more realistic than in vanilla Definitive edition. Notably, the mod doesn’t change the render distance of the game, simply enveloping objects further away in cloudy haze. Players can also choose the thickness of the fog in the game.
Installing the mod is a relatively straightforward process, requiring only the player to swap a single folder in RGT: The trilogy file directory. However, that may change as the game and itself receive new updates. Meanwhile, fans better hope Take-Two Interactive doesn’t decide to crack down on another. Grand Theft Auto mod.
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